Overview
Pose Buddy is a portrait-first puzzle game for iPhone, built with Phaser, TypeScript and Capacitor. Version 1.0 has been on the App Store since March 28, 2026. Players move a stickman with nine joints to match a target pose card, and the game scores how close they get.
Problem
I wanted a pose-matching game that felt quick and natural with touch controls on a phone.
Solution
Each level shows a target card. Players drag the stickman's joints until the shapes match, get a similarity score and unlock the next level. The History gallery lists solved levels with their best scores and lets players replay them, and the Pose Library shows the target poses as silhouettes.
The game is available in English, Turkish, German, Spanish, French and Portuguese. Optional reminder notifications are scheduled locally on the phone and are off by default. AdMob interstitial ads show only after a finished level, never during play.
My Role
- Game design direction
- Frontend and gameplay development
- Mobile touch interaction setup
- App Store publishing
Key Features
- Pose matching
- Similarity scoring
- Level progression and level select
- History gallery of solved levels and a Pose Library
- Six languages: EN, TR, DE, ES, FR, PT
- Optional local reminder notifications
- Mobile-first controls
Technical Highlights
- Phaser
- TypeScript
- Capacitor
- AdMob interstitial ads
- Local notifications
- iOS distribution
Why It Matters
Pose Buddy took a small game loop all the way to the App Store, with clear feedback on every drag.
